Computing

 

Computing Curriculum Statement

 

computing.JPG

 

 

purplemash.JPG

open-lightbox

 

                                                                   Click image for pupil login 

 

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. (National Curriculum 2014)

The National Curriculum programmes of Study for Key Stage 1 and 2 describe what must be taught in each key stage and provide detailed guidance for the implementation of Computing- it ensures continuity and progression in the teaching and learning accessed by all children.

Intent

All pupils at Abbey Village Primary School have the right to have rich, deep learning experiences that balance all the aspects of computing. With technology playing such a significant role in society today, we believe ‘Computational thinking’ is a skill children must be taught if they are to be able to participate effectively and safely in this digital world. A high-quality computing education equips pupils to use creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. At Abbey Village Primary School, the core of computing is Computer Science in which pupils are introduced to a wide range of technology, including laptops, iPads, and interactive whiteboards, allowing them to continually practice and improve the skills they learn. This ensures they become digitally literate so that they are able to express themselves and develop their ideas through information and computer technology– at a level suitable for the future workplace and as active participants in a digital world. As a school It is our intention to enable children to find, explore, analyse, exchange and present information. We also focus on developing the skills necessary for children to be able to use information in an effective way. 

Computing skills are a major factor in enabling children to be confident, creative and independent learners and it is our intention that children have every opportunity available to allow them to achieve this.

 

The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology

 

Implementation

At Abbey Village Primary we teach the National Curriculum, supported by a clear skills and knowledge progression. This ensures that skills and knowledge are built on year by year and sequenced appropriately to maximise learning for all children.

We have eight key priorities at Abbey Village that underpin every subject area. We believe that by focusing on these key priorities our children will be ready to successfully meet the challenges of the next stage of their education and their lives.

8 values.JPG

To ensure a broad range of skills and understanding, Computing is taught across three main strands: digital literacy, computer science and information technology. As part of information technology, children learn to use and express themselves and develop their ideas through ICT for example writing and presenting as well as exploring art and design using multimedia. Within digital literacy, children develop practical skills in the safe use of ICT and the ability to apply these skills to solving relevant, worthwhile problems for example understanding safe use of internet, networks and email. In computer science we teach children to understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation. Also to analyse problems to computational terms, and have repeated practical experience of writing computer programs in order to solve such problems. We also teach a progression of Computing vocabulary to support children in their understanding.

At Abbey Village, we give children access to a wide range of good quality resources and provide cross curricular opportunities for children to apply their Computing knowledge and skills. Online safety is taught within each Computing lesson as a short starter activity as well as being taught through online safety assemblies and as a unit each year. Online safety procedures are communicated with all staff and parents.

What does this look like at Abbey Village?

Computing in the Early Years:

It is important in the Early Years stage of schooling to give children a broad, play based experience of computing in a range of contexts, including outdoor play. Children in the Early Years, experience a wide range of technologies throughout their play including; iPads, computers, cameras, Beebots and interactive whiteboards. They use these forms of technologies to access age appropriate software, to provide opportunities for mark making as well as supporting their imaginative play, often re-enacting real life experiences both inside and outside of the classroom. Children thrive on the ability to incorporate technology into their learning and through careful planning of their continuous provision, Early Years practitioners are able to provide a number of devices for children to use competently and independently, to support child led learning. In addition to this, technology is a fantastic tool to enable children to build confidence, control and improve language development through specific online programs. Recording devices can support children to develop their communication and language skills further as well as building simple IT skills. This is particularly useful with children who have English as an additional language or children who struggle to communicate effectively.

Key stage 1

In Key Stage 1 pupils are taught to:

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key stage 2

In Key Stage 2 pupils are taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study. We measure this impact of our curriculum through the following methods:

  • A reflection on standards achieved against the planned outcomes
  • Children can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • Children can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • Children can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Children are responsible, competent, confident and creative users of information and communication technology.
  • Pupil discussions about their learning

 

Wider curriculum:

Opportunities for applying skills and the safe use of digital systems through many curriculum subjects and through extra-curricular provision are provided. A Digital Leaders club has proven to be an extremely popular lunchtime club, where children are able to extend their knowledge of the computing world around them. Members of the group have taken part in teaching their peers new skills needed during computing lessons.

Online Safety:

As well as opportunities within the scheme of work, children will also spend time further exploring the key issues associated with online safety. Each pupil will have sessions both in computing and PSHE which are dedicated to keeping our children safe within this digital era. This is taught through the framework of Education for a Connected World Education for a Connected World (publishing.service.gov.uk) and is taught in a way that is bespoke to the needs of the child and is age appropriate. 

 

Impact

 Abbey Village Primary School takes immense pride in the teaching and learning of computing and strive to ensure that every child can become a confident user of technology, while being able to use it to accomplish a wide variety of goals, both at home and in school. Children will have a secure and comprehensive knowledge of the implications of technology and digital systems by the time they leave our school. This is important in a society where technologies and trends are rapidly evolving. They will be able to apply the British values of democracy, tolerance, mutual respect, rule of law and liberty when using digital systems, which will hold them in great stead in their future endeavours.

Useful links:

Education for a Connected World (publishing.service.gov.uk)

https://www.bbc.co.uk/bitesize/subjects/zyhbwmn

https://www.bbc.co.uk/bitesize/subjects/zvnrq6f

https://www.education.com/games/coding/

Files to Download

Student Login

STAFF LOGIN
PARENT LOGIN
SCHOOL BLOGS